[DE]Momaw

[DE]Momaw



23 Nov

Comment
2 hours ago, kyori said:
  • TYPE: In game
  • DESCRIPTION: Cannot use Shedu while holding onto data mass etc
  • VISUAL: nil
  • REPRODUCTION: Equip Shedu and pick up a data mass etc
  • EXPECTED RESULT: Shedu should be able to be used when holding data mass etc
  • OBSERVED RESULT: Every time after picking up a data mass etc, Shedu will be switched to secondary weapon instead.
  • REPRODUCTION RATE: 100%

Not a bug. While this initially worked, issues developed because a lot of code assumed that all primary weapons were two-handed. We disabled this to avoid more complicated problems.

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20 Nov

Comment
18 hours ago, Deadzer343 said:
  • TYPE: Warframe ability scaling
  • DESCRIPTION: chancing strengh from 189% to 204% 
  • VISUAL: first one is with 204% secound is 189%
  • ...
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Comment
18 hours ago, proyekcja said:
  • TYPE: Ingame
  • DESCRIPTION: Out of place material cost. Pulmonars requires 24 Parasitic Tethermaws - sounds like another kind of fish, may be a similar mistake to the Tink requirement on the bonewidow weapon pod.

*REPRODUCTION: check the Pulmonars build requirement

  • EXPECTED RESULT: I expected not to need fish as nothing else has ever used just the fish
  • OBSERVED RESULT: it cost fish
  • REPRODUCTION RATE: it is still on the blueprint

The Parasitic Tethermaw is an organ that comes from the Lobotriscid fish!

(infested anatomy can be... strange, sometimes)

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16 Nov

Comment

I can confirm that, coming with Deimos Arcana, we are fixing the Gladiator set bonus as well as Weeping Wounds and Blood Rush not working on Garuda's Talons.  The intended design is that mods on the Talons will not interact or combine with mods on your ordinary melee weapon. In other words if you put the Gladiator set on your Talons it will work for your Talons, but if you then equip a Skana that doesn't have those mods, it will not affect the Skana.  Any situation where the mods on the Talons are found to be affecting anything other than the Talons should be considered a bug.


12 Nov

Comment
1 hour ago, 60framespersecond said:

@[DE]MomawI can pretty much reproduce this 100%. My settings are a bit "special" in that I'm running at 30fps cap and have custom keybinds, "interact" is bound to "V".

Steps:

  1. Join Fortuna, can be from Orbiter or from the Vallis (I have queuing set to Solo)
  2. Go to the Backroom door by means of fast travel to Eudico, Little Duck, or just walk over
  3. Check that your Esc is working
  4. Stand in front of the door so the "[V] Enter Backro...
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05 Nov

Comment

Sometimes this may happen if you try to login right when we're in the middle of publishing an update.  People already in-game will see the "Update in progress" message but if you're just starting up you would miss that. Should always just be a matter of waiting a minute or two and then starting from the launcher.  Sorry for the confusion!


04 Nov

Comment
3 minutes ago, White_Matter said:

Weren't we supposed to get the DX12 support with this update ? 

We checked on DX12 and it was still a little uncooked in the middle so we put it back in the oven. Soon!

Comment
2 minutes ago, Cellbound said:

What about mastery rank affinity bug of necralisk companions(vulpaphylas & predasites)??
I achived max rank of all of them but mastery rank affinity is not raise. I reported this problem
to support desk long time ago, but still no news about it.

I cannot challenge true master test because of this serious problem....;(   

Items which can be Gilded only gain mastery when you rank them after gilding. :(


29 Oct

Comment

Your booster does NOT show up as "bonus affinity".  Your booster doubles affinity gains, which you see when you earn the affinity from the popup shown on screen.  So for example on Earth, when I play without a booster I see about 60 affinity for a kill and 4200 for hacking a spy vault objective.  With a booster that's doubled to about 120 for a kill and 8400 for hacking a spy vault.   When the End of Mission screen talks about bonus affinity, it's referring to the mission completion which adds 125% all the affinity you earned in that mission.  So if you earn 1000 xp in a mission and abort, you get 1000, but if you finish the entire mission you get 1000+1250 bonus.  (Or a boosted player would get 2000 + 2500)

Where I *do* see a problem is that the End of Mission screen isn't showing a number for your Bonus Affinity, even though according to the game logs it actually does get submitted to the server. I've entered that as an issue for our UI teams.

So to re...

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28 Oct

Comment

It is intended that you only get mastery once for a kitgun chamber. It shows up under both Primary and Secondary categories in your Profile because of the way we track usage and stats,  which is our mistake. We're aware of the issue and are working on a fix but I don't have a timetable I can share with you yet.

As noted, for now, if it's really bothering you then the "zombie" kitgun entry will go away if you gain Affinity with the kitgun.

Comment

Just for clarity, where do you see 3 free slots, can you share a screenshot?  Every account starts with 2 free slots for warframes.  The kind that claiming a new warframe will use are under Menu> Equipment> Inventory, switch to the Warframes tab. If you hover over the first tile it would look like this if you have space free.


27 Oct

Comment
3 minutes ago, 60framespersecond said:

Riven dispo changes seem to be missing?

Thank you for the report. Small error in building the build, it was supposed to happen but got skipped.  Next hotfix!

Edited by [DE]Momaw

15 Oct

Comment

Thanks for the reports, we found some odd behavior as a client if your Oxylus has a lot of other precepts that it's trying to run. 

Comment

Attempted:  Start on Orbiter, open Navigation, click Venus, Fortuna, Click on an instance number. Skip intro scene with spacebar twice. Esc > Fast Travel > Little Duck.  Esc from dialog.  Esc brings up main menu.

This doesn't break for me. Does this happen if you immediately back out of the menu without choosing any menu items? If not, what do you talk to Little Duck about? Need specific sequence of actions, video would be fabulous.

 


14 Oct

Comment

This is not a bug. You are forced back to your warframe so that you don't lose all your energy without realizing it.  The alternative here would be that your warframe wastes all your energy tanking hits while you are doing operator things and then, when it runs out, you die instantly.  You can avoid this situation by turning off all warframe powers before using operator mode, in which case your warframe is completely invulnerable and Quick Thinking will not trigger.


13 Oct

Comment

The only crash report you've submitted was from 13th September and had nothing to do with Railjack. Do you not get the Crash Reporter with a WAR number?  If you don't see the Reporter, can you be more descriptive about what's happening?


06 Oct

Comment

You built the Titania Prime Helmet and Chassis, but Trinity Prime Systems by accident. 👍


02 Oct

Comment

It looks normal to me?  Is it possible for you to record a video of this problem, starting from the relay and showing your loadout?  The orbs should appear with a yellow "objective" waypoint guiding you toward them...

Comment

I made a copy of your dojo and was able to load into it okay. Please Contact Support and attach your game logs (instructions to pull the logs are here) if this is still an ongoing problem for your clan


01 Oct

Comment

We are aware of this issue where some of you are seeing the launcher as "stuck" at this specific point of 249 megabytes remaining with this recent update. Your update is not frozen. It's processing a very large file in the cache which depending on the speed of your computer and internet connection could take a while. Restarting the process over and over, or re-verifying the cache, is not going to help you out. Please just be patient and let the game work. As others have noted, it may take upwards of half an hour.